Every system I build on today was assembled here. Security engineering, RPA automation, game systems in C++. These projects represent the logical and technical base that led to my transition into Agentic AI.
01
// Reframed as: Systems reliability, network logic, and automated defense. The adversarial mindset trained here directly informs secure AI system design.
End-to-end lab demonstrating Red Team attack vectors and Blue Team defense. Focused on mitigating DoS, MITM, and Brute Force attacks through Linux kernel hardening and automated defense systems.
DoS Mitigation
SYN Flood + Slowloris via iptables, TCP SYN Cookies, mod_reqtimeout
MITM Defense
ARP Spoofing simulation with Bettercap, static ARP binding
Brute Force Prevention
Fail2Ban protecting WordPress against automated Hydra attacks
Kernel Hardening
sysctl.conf tuning for network stack resilience
Documented hands-on TryHackMe experience. Notion workspace with detailed write-ups, custom exploit commands, and step-by-step methodology for every room completed. Reached top 3% on the platform.
The beginning of a structured journey into cybersecurity. Focus on networking fundamentals, Linux system administration, and building the analytical mindset required for professional security engineering.
02
// Reframed as: Workflow logic, automated decision trees, and system integration. The precursor to agentic orchestration.
Automated incident management combining UiPath workflow robots with Twilio communication APIs. The system classifies incidents (P1/P5), routes alerts, places automated calls, and generates reports all without human intervention. A direct conceptual precursor to agentic AI workflows.
Process Automation
Full incident lifecycle automated by UiPath robots
Priority Classification
P1/P2 critical vs P3/P5 minor criteria-based logic
Monitoring & Reporting
Continuous status monitoring with automated report generation
03
// Reframed as: Low-level systems programming, state machine design, and real-time logic core engineering skills applicable to any complex system.
Unreal Engine 5.1 · C++ from scratch
Action RPG prototype built entirely in C++. Kinematic animation system, directional hit reactions, Niagara particle effects, enemy AI with Motion Warping.
Unreal Engine 5.1 · C++ + Blueprint hybrid
Puzzle-exploration game with physics-based interaction, moving platforms, UI/HUD systems, and Blueprint-C++ integration.
Fast-paced competitive multiplayer shooter in Unreal Engine 5 using C++. Development paused as focus shifted to AI Engineering.
Minesweeper
Snake
Tic Tac Toe
HangMan