Technical Foundations & Legacy Projects

The Foundation

Every system I build on today was assembled here. Security engineering, RPA automation, game systems in C++. These projects represent the logical and technical base that led to my transition into Agentic AI.

01

Cybersecurity & Network Security

// Reframed as: Systems reliability, network logic, and automated defense. The adversarial mindset trained here directly informs secure AI system design.

January 2026

Attack & Defense Lab

End-to-end lab demonstrating Red Team attack vectors and Blue Team defense. Focused on mitigating DoS, MITM, and Brute Force attacks through Linux kernel hardening and automated defense systems.

Full Docs on Notion

DoS Mitigation

SYN Flood + Slowloris via iptables, TCP SYN Cookies, mod_reqtimeout

MITM Defense

ARP Spoofing simulation with Bettercap, static ARP binding

Brute Force Prevention

Fail2Ban protecting WordPress against automated Hydra attacks

Kernel Hardening

sysctl.conf tuning for network stack resilience

2025 — 2026

TryHackMe Lab Diary

Documented hands-on TryHackMe experience. Notion workspace with detailed write-ups, custom exploit commands, and step-by-step methodology for every room completed. Reached top 3% on the platform.

Browse Field Notes
October 2025

Cyber Security: The Foundation

The beginning of a structured journey into cybersecurity. Focus on networking fundamentals, Linux system administration, and building the analytical mindset required for professional security engineering.

02

RPA & Process Automation

// Reframed as: Workflow logic, automated decision trees, and system integration. The precursor to agentic orchestration.

August 2025

UiPath & Twilio Incident Management Automation

Automated incident management combining UiPath workflow robots with Twilio communication APIs. The system classifies incidents (P1/P5), routes alerts, places automated calls, and generates reports all without human intervention. A direct conceptual precursor to agentic AI workflows.

Process Automation

Full incident lifecycle automated by UiPath robots

Priority Classification

P1/P2 critical vs P3/P5 minor criteria-based logic

Monitoring & Reporting

Continuous status monitoring with automated report generation

03

Game Development & C++ Systems

// Reframed as: Low-level systems programming, state machine design, and real-time logic core engineering skills applicable to any complex system.

December 2022

Unleashed Power (Prototype)

Unreal Engine 5.1 · C++ from scratch

Action RPG prototype built entirely in C++. Kinematic animation system, directional hit reactions, Niagara particle effects, enemy AI with Motion Warping.

October 2022

Save Your Soul (Prototype)

Unreal Engine 5.1 · C++ + Blueprint hybrid

Puzzle-exploration game with physics-based interaction, moving platforms, UI/HUD systems, and Blueprint-C++ integration.

Source Code

Multiplayer Shooter

Paused

Fast-paced competitive multiplayer shooter in Unreal Engine 5 using C++. Development paused as focus shifted to AI Engineering.

C++ Mini-Projects — Logic & Algorithms

Minesweeper

Snake

Tic Tac Toe

HangMan